The Traquia is a massive dreadnought in service to the Phoenix Systems Alliance. With a length of over 13km length it is twice the size of any other known dreadnought and sets a new standard for modern weapons technology. Constructed between roughly fifteen years after the final battle for Khetaris it entered service as the new flagship of the Phoenix Systems Alliance in 2547, following the destruction of SBC Warrior during the Battle for the Adminis System.
Despite its firepower being beyond compare the Traquia mainly acts as a command ship and safe harbour. Large hangar bays and docking hubs offer space for countless vessels even up to frigate-sized ships, while approaching enemies are kept well at safe distance by the Traquia’s various long range weapons. The ship is also equipeed with a number of point defense and anti-fighter weapons, which are mainly located around critical spots and potential vulnerabilities, such as hangars, primary weapon emplacements or command modules, rather than being spread all over the ship. This approach is more than sufficient since the ship's thick armor and shields are pretty much capable to shrug off most attacks, even - to a point - direct collisions with other ships.
Armament
84 heavy quad DIP batteries
280 heavy tripple DIP batteries
310 medium DIP batteries
6 fusion cannons
4 omega beam arrays
The Traquia builds upon the prototype Omega Beam Cannons, first developed for the Seraphim. The new cannons are aligned along the Traquia's bow blades and can be linked together to amplify the power of the emitted beams. Along with this new technology the Traquia also carries an impressive six fusion cannons.
v1.0 Completed
TBD
Remake in Progress
Original Design: Vince T
Model & Textures: Vince T
OPTing: Vince T
History & Involvement
The Traquia entered service 2546 taking over as PSA flagship shortly after the SBC Warrior's destruction. Since then the ‘Sword of the Stars’, as some call it, is the ultimate symbol of the PSA’s quick ascension and flourish as well as its unbendable will and resolve to strike back at any aggressor.
HD Remake
Not much to tell so far and not very high on my priority list either, as the original was already quite detailed. What I'm going to do is smoothen parts of the front and convert some details from textures into actual geometry. Other than that I'm still collecting ideas.