Profile: Craft (Complete)

Raptor-class Frigate

Blue Phantom Chronicles

Description


The Raptor-class Frigate is a medium-sized capital ship used by Khetarian corporate forces as well as concern officials as a mobile base of operations and to protect their most valuable assets in pirate infested sectors. Incorporating a host of offensive and defensive weaponry for area superiority its large forward hangar offers space for fighters or supply craft.


Raptor Frigates are to be regarded a hybrid between a frigate and a destroyer. While their slender shape seems disadvantageous under direct assault, it also reduces their overall profile, compensating for only moderate shielding. On the offensive the spread-out weapon layout allows for a wide firing arc for a majority of the ship's weapons.

 

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Armament

14 dual Turbolaser Turrets

2 Warhead batteries

Raptor-class Frigate

Basic Info

Name: Raptor-class Frigate

Theme: Blue Phantom Chronicles

Type: Capital ShipFrigate (?)

Manufacturer: Chicono Shipyards

Used by: KCL Corporate Forces

Crew: 900, 300 Troops

Statistics

Dimensions: 400 x 276 x 147 meters

Shield Strength: 992 SBD

Hull Rating: 668 RU

Top Speed: 24 MGLT

Accel / Decel: 4 / 10 MGLT/s

Maneuverability: 8 DPF

Hyperdrive: Yes

Status

v1.1 Released

January 17, 2021

Remake in Progress

Author Information

Original Design: Vince T

Model & Textures: Vince T

OPTing: Vince T

Gallery

"Hornet" Artillery variant

Dev notes & Origins

The Raptor's design originated as a tiny sketch I drew into a small notebook, which, unfortunately I lost, leaving and forgetting it in a train I was riding.


Some extracted bits of the HD remake would serve as foundations for the creation of other ships like the Seraphim.

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HD Remake

That remake is actually older than some of my current non-HD ships. In fact, if you look closely you may find that ships like the Seraphim or the Titan-class Battlehsip are actually using parts of the HD-Raptor's neck section. Yup, I'm that lazy!


 Main focus, apart from more details is to rework the shape of the head section: Shrink down the hangar, fix some odd shapes of the module and partially close up those weird gaps towards the rear of the head.

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