Here it is, the next of the XQ-Platforms! The prototype for this model has laid dormant for over 15 years. The station comes with a custom hangar and 4 subtly different hangar maps to match the faction of your choosing. You can check out more details and screenshots here!
Note: Since the XWA Upgrade Team has moved away from individual installers in favor of cummulative update packages, I have now also retired all individual XWAU Downloads on my site. This does not impact my other creations.
The XWA Upgrade has released the first Major Update to the Mega Patch 2020!
Along with the XQ-2 Platform this Update contains new releases, updated items and bug fixes, all rolled into one package. The previous Fix Pack 1 is also included.
Special Effects v1.5: Blue Max has updated and improved on areas of his great Effects package with new procedural shaders for Lava and Explosions. New materials and shaders for the Death Star mission. The reactor core explosion has been replaced with Duke's explosion shader. The Death Star now has materials and other visual fixes. For full information read the Special-Effects-Readme and the VR-README under the Readme\SpecialEffects\ folder.
Hooks – Skins: JérémyaFr’s Hooks have been updated with the latest bug fixes and new features.
A new Skins feature allows you - yes you the player - to add custom looks to a model without having to change the OPT itself. You can add flightgroup colours or new textures via a folder rather than being built into the Opt itself. Mission creators now can have a lot more options for customised ships. For full information read this topic on the XWAU Forum, for more details - 3d models skins
Apart from these great additions, the Update contains a huge number of fixes and improvements to various OPTs and missions, details on which you can find over in the
Release Thread .
XQ-1 Platform v1.1:
- Fixed misaligned turret rotation axes
- Improved some texture Illuminations
- Optimized file size by splitting FG Color textures from non-FG Color textures.
Imperial Star Destroyer II v2.3:
- Fixed an issue where the main hull’s targeting box was above the hull rather than inside it, preventing AI to hit it at low angles.
- Performance Improvements: Removed some excess details from the Bridge and Shield Generators.
- Made use of the new Object Profiles feature to create a set of new profiles.
Currently the default setting is optimised for FPS benefits. To restore full detail, edit the ImperialStarDestroyer2.INI and swap the Default lines.
For full information read the Readme\XWAU Crafts\ImperialStarDestroyer2v2.3Readme or consult the Forum.